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FOUR CORNERS (see setup diagram below)

Knee Knockers

    How To Play:
  • Stick a tee a putter length away at each four corners (north, south, east, west) of a practice green hole
  • Putt 3 balls from each location and circle the four corners 3 times for a total of 36 putts. For an additional challenge, every third ball can be putted with your eyes closed.

    Scoring:
    Score 1 point for each ball holed


Six Feet Under

    How To Play:

  • Stick a tee 2 putter lengths at away at each four corners (north, south, east, west) of a practice green hole.
  • Putt 3 balls from each location and circle the four corners 3 times for a total of 36 putts. For an additional challenge, every third ball is putted looking at the hole.

    Scoring:
    Score 1 point for each ball holed


BETWEEN THE LINES (see setup diagram below)
    How To Play:
  • Stick 2 tees 1 putter length away from each other in the practice green (away from any holes). Step off approximately 25 feet and also mark another area with 2 tees as described above. Putt 3 balls 6 times each way for a total of 36 putts.

    Scoring:
    Score 1 point for each ball that comes to rest between the lines


LAG MAN (see setup diagram below)
    How To Play:
  • Place a marker in the practice green (away from any holes) and stick 6 tees 1 putter length from the marker to form a circle. Step off approximately 50 feet and construct another 3 foot circle using a marker and 6 tees. Putt 3 balls 6 times each way for a total of 36 putts.

    Scoring:
    Score 1 point for each ball that comes to rest inside the circle


Setup Diagrams for Putting Games

Key: * = Tee, O = Hole

   FOUR CORNERS 
  Knee Knockers 3'         BETWEEN THE LINES                 LAG MAN
 Six Feet Under 6'                25'                          50'
===================      =====================         ===================
        *                                                   +	     +	
                                                             3'     
	                                                              
*  3'   O   6'  *        --------- * ---------	        +        O       +            
                                       3'                      
                         --------- * ---------            	           	
        *                                                   +        +	

Putting HORSE

  • Play -- putting HORSE is played like basketball HORSE.  It is played around the basket or target.
    • The last person to win, selects the spot to throw from.
  • Scoring
    • When you get beat at a hole, you get a letter in HORSE, or whatever word you want to select.  
    • If more than one person gets the best score, those with anything more get a letter. 
    • You try to be the last one to not spell HORSE.
  • Options
    • When playing with players of unequal skills, (such as a child), you can give them a free stroke or two, depending upon the hole.  Or give them an easier tee, or both.  
    • The loser (not winner) chooses the next shot spot.
    • Call your shot : You can proclaim the putt must be opposite hand, or sidearm, upside down, or whatever.
      • It's not fair to to discriminate by calling right hand and expect a left hander to throw right.
  • Betting.  Yes, there are a number of ways to bet on your HORSE.
    • Everyone who loses a letter, gives a dollar to the winning player(s) of that hole.  Until you spell HORSE.

Twenty-one

Disc Golf 21 is a putting practice game vaguely similar to "HORSE". It's also like some dart games.  The game is normally played with 2 to 6 players, though I have played it with as many as 10!  
  • Play -- Each player putts with 3 putters from the same point or line.
    • The player with the most points chooses the lie regardless of the winner of the last round.
  • Scoring
    • A successful putt scores 2 points.
    • A putt hitting metal, basket or higher, without staying in the basket scores 1 point.
    • If you are the only one to hit metal your first "metal" is doubled making it worth 2 points and if you are the only one to score a legal putt you first legal putt with be scored double making it worth 4 points.
    • IE if you score 2 metals and one putt and you are the only one to score metal but another player scored a putt you will get 2 points for your putt, plus 2 points for your first metal [being the only one] and 1 more point for the other metal for a total of 5 points.
  • Winning
    • When one or more player has a score of 21 or more the game ends.
    • If more than one players score over 21 the highest score wins, ties may be played off. Regular players may have a favorite place for the first round and then next places are picked by the winner of the last round [I scored 3 & you scored 2; then I pick the next spot]. Mandos and other fun variations are encouraged but choosing mandos that always gives you the advantage Is considered poor sportsmanship. If no one scores any points in a round the player picking the spot forfeits that their turn to another in the next round. If every disc but every player hit metal or better that round is voided, no scores are counted and the choose of lie is forfeited to another player.

Sweet 16

Setup

Each player uses two putters.
High scorer from the previous round picks the spot to putt from.

Scoring

  • Play is to 16, and you have to win by 2 points.
  • +3 points for basket
  • +2 points for chains
  • +1 point for metal
  • -1 point for the pole below the basket
  • -2 points for the ground in front of the basket (never up, never in)

Options

  • If nobody scores anything from a particular spot, then the person who picked it loses 3 points and the right to pick goes to the previous picker.
  • Challenges -- If someone misses a putt then anyone else may challenge them to make their comeback putt.
    • If the player misses the Challenge they lose one point,
    • If they make the Challenge then the challenger loses one point.

 


MEASURED WEIGHT

To find your feel for distance it is best not to aim at a hole - it can be disturbing. To gauge long range putts, simply press a tee peg into the practice green and try to lay every putt dead on.

To develop a touch for medium range putts, lay out three tees in a line. Place the first one about 15 feet away and each of the others at 1O foot intervals further away. Putt two balls to each tee and keep repeating the exercise. This teaches you to take putts individually and judge the pace each time which helps your touch.


BOWLING GREEN

One of the most enjoyable ways to hone your pace and line is to play bowls.
You need two or more players, three balls each and a "jack" - the target ball.
Player (1) knocks the jack down the green, than hits his first ball towards it, trying to get as close to the jack as possible. Player (2) then has to beat his rival. Take alternate putts until you have hit all the balls.

To score, judge whose ball is closest. The player with the nearest ball is awarded 1 point. If the same player has more than one ball closer than the opponents, award a point for each. Play to 21.

ALL IN A ROW

Line 5 or 6 balls up in a row from the hole with the first one about 3 feet away and the others in a straight line at one foot intervals. Start with the closest and then putt each of the others in order until you miss. If you miss, pick up and replace the putted balls and start over.
This drill helps your short putt stroke and does wonders for concentration and determination. It makes you really want to hole out each time as you know you must start all over again if one fails to drop.


BLIND MAN'S PUTT

With roughly 1O balls, aim to a hole free area. Take one ball at a time and try to stroke it to a point about 25 feet away. Don't look up between shots. Just roll the next ball and repeat your stroke. Try to keep everything the same - the line, rhythm and strength.

The idea is to keep all the balls in as tight a group as possible. Only after the last ball is well on it's way do you look up. Do the drill from longer and longer distances.

This drill is better than putting with your eyes closed since you can still concentrate on your stroke and your ball striking is more consistent.

 

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